The tooltip lists the commands the key is assigned to. To see which commands a particular key is assigned to, hover your mouse pointer over a shortcut key. Tip: To temporarily activate modifier keys in the key map, hold them down on your keyboard. Activating modifier keys changes the key map to show how key combinations are assigned Active modifier keys turn blue in the key map. Selecting modifier keys such as Shift, Ctrl/Cmd, and Alt updates the key map to show which combinations of shortcuts and modifiers are assigned to commands. Grey keys are special keys that cannot be assigned to commands.įor example, modifier keys such as Shift and Ctrl/Cmd, or utility keys such as Return and Esc. White keys are not assigned to any commands. Pink keys are assigned to global commands.īlue keys are assigned to contextual commands. The key map shows you which keys and key combinations are assigned to commands. For information on using the key map to add, remove, and modify shortcuts, see Managing shortcuts. This section explains how to use the key map to view shortcut assignments. For example the Q, W, and E keys are assigned to the View, Move, and Rotate tools respectively, but when you activate Flythrough mode, you use these keys to move down, forward, and up. Unity also has a few special global commands that can share shortcuts with other global commands without creating conflicts. For information about shortcut conflicts and how to manage them, see Shortcut conflicts. Other multi-command combinations (for example, two global commands, or two contextual commands from the same context) create conflicts that you need to manage. Normally, you assign a shortcut to one global command, or one or more contextual commands from different contexts. When you press either of those keys, Unity executes the command for whichever tool is active. See in Glossary tool and another set in the Grid Painting tool. A Terrain GameObject adds a large flat plane to your scene and you can use the Terrain’s Inspector window to create a detailed landscape. For example, by default the square bracket keys are assigned to one set of commands in the Terrain The landscape in your scene. Using that shortcut always undoes the last action, regardless of which windows are open and which tools are active.Ĭontextual commands only work when you use a particular view or set of tools. For example, by default the command to Undo an action is assigned to the Ctrl/Cmd + Z shortcut. Unity commands can be global or contextual. You can also use the Command list to manage shortcuts.Īssigning shortcuts to global vs. When you select a category, its commands appear in the Command list on the right.Ĭommand and Shortcut list: Lists all commands in the selected Category and their assigned shortcuts. You can also use the key map to manage shortcuts.Ĭategory list: Commands are sorted into categories, which appear in the Category list. Key map: Shows you which keys are assigned to commands, and the commands they are assigned to. Profile drop-down menu: Allows you to manage, and switch between, different shortcut profiles. On Windows and Linux, select Edit > Shortcuts.You access the Shortcuts Manager from Unity’s main menu: You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. For example, the R key is bound to the command that activates the Scale tool in the Scene view An interactive view into the world you are creating. A command is an action that is executed in the Editor. The Shortcuts manager lets you view and manage keyboard shortcuts in Unity.Ī shortcut is any key, or combination of keys, that is bound to a Unity command.
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